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1. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Dear CCP The jump fatigue idea is useless and will cripple most old players that use capitals. Remember that it is us, 5+ year characters, that make for most of your monthly subs and implicitly, salaries. I (should I say we?) would suggest a 2n...
- by Alex Logan - at 2014.10.02 14:10:00
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2. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
JUMP FATIGUE? Timers between jumps? WTF WTF WTF WTF ?!?! Can't you guys FIX something that is BROKEN instead of breaking things that work just fine? Almost sorry I'm paying for the subscription for about 9 years.
- by Alex Logan - at 2014.10.02 14:05:00
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3. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
I don't think we should trust CCP Prinsm X. I don't think libras are serious and trustworthy. Sorry but I won't read your stuff.
- by Alex Logan - at 2013.12.07 23:06:00
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4. Two EASY fixes to Black Ops CCP can do in 5 minutes to make this class useful - in Ships and Modules [original thread]
Onictus wrote: You do understand that it takes a 3bil isk fit to get a deemer to 100k eHP with like guns right? and even then it barely does the damage of a pulse-poc Nah, those rich carebears will prefer paladins or faction battleships in...
- by Alex Logan - at 2013.10.29 00:50:00
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5. Two EASY fixes to Black Ops CCP can do in 5 minutes to make this class useful - in Ships and Modules [original thread]
Onictus wrote: This is the worst post in this entire thread. They wouldn't be good for anything but portaling.... ....oh wait. Wasn't that this ship class' main role? Stealth and JB? EW 2nd, dps/tank 3rd... So the stealth part sucks due...
- by Alex Logan - at 2013.10.18 23:13:00
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6. Two EASY fixes to Black Ops CCP can do in 5 minutes to make this class useful - in Ships and Modules [original thread]
I don't think BO should output more DPS than they're already capable of. In fact I'd even change bonuses in such a way that the pilot can choose only one of low-to-average tank OR low-to-mediocre DPS. Seriously this ship shouldn't deal more than...
- by Alex Logan - at 2013.10.16 23:35:00
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7. Two EASY fixes to Black Ops CCP can do in 5 minutes to make this class useful - in Ships and Modules [original thread]
I can top some 700-800 DPS on average from all 4 races, perhaps more with faction guns, rigs, skill hardwiring. Can even get a decent tank going. But that's not the point, there are other ship classes for that, wouldn't bring a 700 mil ship to do ...
- by Alex Logan - at 2013.10.03 20:01:00
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8. Two EASY fixes to Black Ops CCP can do in 5 minutes to make this class useful - in Ships and Modules [original thread]
Liam Inkuras wrote: 1) Maybe 2) No Your suggestions won't fix BLOPS, only make them so good that they'll become overpowered. Overpowered? - they suck at dps, and if you try putting on a real pvp fit they become something like a noobfit T...
- by Alex Logan - at 2013.09.30 21:14:00
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9. Two EASY fixes to Black Ops CCP can do in 5 minutes to make this class useful - in Ships and Modules [original thread]
1) give them enough fuel bay space to hold enough isotopes to jump a small covert fleet or travel without the fuel hassle. 2) enable the possibility of fitting covops cloaks but leave the regular bonus to speed under cloak. You can remove some o...
- by Alex Logan - at 2013.09.30 20:40:00
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10. Read THIS before posting that you can't fly a certain ship post Odyssey - in Skill Discussions [original thread]
Something that sorted out the issue for me (on a Mac) - after the update if you can't activate the ship, flush your cache. Read this post to see how wiki guide
- by Alex Logan - at 2013.06.13 12:33:00
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11. Cannot fly command ships anymore? - in Skill Discussions [original thread]
Ylariana wrote: https://forums.eveonline.com/default.aspx?g=posts&t=244420&find=unread Have you actually tried to undock in one of those ships ? You may not be able to train further for them until the new pre-regs are met, but you sh...
- by Alex Logan - at 2013.06.13 12:27:00
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12. Cannot fly command ships anymore? - in Skill Discussions [original thread]
Dear CCP Before Odyssey I used to be able to fly all 4 races command ships with all skills at level 5. It was advertised loud and clear that any ships that I could fly before I will be able to fly after the upgrade as well. Now I can't fly any o...
- by Alex Logan - at 2013.06.13 10:06:00
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13. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
So how the h... Are we supposed to fit the new modules on covops ships? These have a limited slot layout and we cant possibly dedicate slots towards additional scanning modules. Nanos and od's cant be removed from covops.
- by Alex Logan - at 2013.05.28 22:42:00
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14. Sticky:[Retribution 1.1] Black Ops Little Things - in Player Features and Ideas Discussion [original thread]
Add covops cloaks to black ops battleships!!!!! These should be able to warp cloaked and have no targeting delay. That's why they are called BLACK OPS.
- by Alex Logan - at 2013.02.18 16:01:00
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15. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
1) all stuff above SUCKS FAT CO....rmorant exhaust pipe... 2) be smarter than facebook. Develop a DISLIKE button! 3) soon when # dislikes > 1000 x # likes, nerf it
- by Alex Logan - at 2013.02.04 01:28:00
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16. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
CCP Fozzie wrote: Intaki Kauyon wrote: CCP: Would like a more clear representation of the BC/Destroyer skill changes. Quote: Reimbursement details: GÇóLet us repeat again: if you could fly it before, you will be able to do so after the ...
- by Alex Logan - at 2012.11.16 20:51:00
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17. optimal overloading setup - in Ships and Modules [original thread]
Ogopogo Mu wrote: Thermodynamics level? If the inventory system loses some of its painfulness to the point where I want to undock again I'll shoot some rocks with a catalyst and log the results (Thermo 4, finally slogging to 5). The failheap ...
- by Alex Logan - at 2012.05.24 02:16:00
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18. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
Why not just reverse it to what it was before? Why did you have to break it, anyway? Cant you find something less important to break? And maybe you can fix the poor naglfar at some point in the next 9 years........
- by Alex Logan - at 2012.05.24 02:06:00
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19. optimal overloading setup - in Ships and Modules [original thread]
Well, it doesn't seem to make much of a difference unless the overloaded modules are next to each other... otherwise if they're at slot 1 and slot 6, with 4 mods in between, these take heat damage based on factors I can't figure out at the moment...
- by Alex Logan - at 2012.05.23 13:49:00
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20. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
This is FAIL. You guys broke something which was working very well. If we wanted filters and forms we could have simply gone to google search or something. Now it will take us ages to do what we want. -1... or should i say -92475827345
- by Alex Logan - at 2012.05.23 11:31:00
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